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Initialize the generator, using the argument as a seed. The same seed will always yield the same sequence of numbers.
Same as init
but takes more data as seed.
Initialize the generator with a random seed chosen in a system-dependent way. If /dev/urandom
is available on the host machine, it is used to provide a highly random initial seed. Otherwise, a less random seed is computed from system parameters (current time, process IDs).
include Basic
int bound
returns a random integer between 0 (inclusive) and bound
(exclusive). bound
must be greater than 0 and less than 230.
int32 bound
returns a random integer between 0 (inclusive) and bound
(exclusive). bound
must be greater than 0.
val nativeint : Nativeint.t -> Nativeint.t
nativeint bound
returns a random integer between 0 (inclusive) and bound
(exclusive). bound
must be greater than 0.
int64 bound
returns a random integer between 0 (inclusive) and bound
(exclusive). bound
must be greater than 0.
float bound
returns a random floating-point number between 0 and bound
(inclusive). If bound
is negative, the result is negative or zero. If bound
is 0, the result is 0.
The functions from module State
manipulate the current state of the random generator explicitly. This allows using one or several deterministic PRNGs, even in a multi-threaded program, without interference from other parts of the program.
module State : sig ... end
val get_state : unit -> State.t
Return the current state of the generator used by the basic functions.
val set_state : State.t -> unit
Set the state of the generator used by the basic functions.